Final Fantasy XIV – Sigmascape V1.0 (Savage) / O5S Guide

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Welcome to The Foodie Geek’s FFXIV Raid Guides: Sigmascape (Savage) Edition!

Yep, these guides are a little too late in the game with tons of others already out there, but I like to have a grasp of the fights by writing about them in my own way. This is to help me memorize the mechanics more, and me visiting this page can serve as a reminder on how the fights go. These guides are primarily for me and my friends, but I hope everyone reading this can learn a thing or two as well.

You are currently at Sigmascape V1.0 / O5S

Links to other guides:

O5S Clear Video Paladin Off Tank POV:

Mechanics & Rotation

Note: From the start of the battle, the player who has the highest aggro (main tank) will have a debuff called ‘Connectivity‘ where he will get damaged if he moves away from the boss. The farther he goes, the bigger the damage. The MT, OT and healers should keep this in mind while doing mechanics accordingly

FIRST PHASE

Ghost Blocks x2 – square walls that will appear randomly along the center of the arena. They can be utilized for knockback mechanics to avoid falling off the train. Can be removed by Saintly Beam (1:09 of video)

Saintly Beam x4 – targets random players where a huge AoE light will follow them and then detonate a few seconds after the light stops moving. You can drop a Saintly Beam to Ghost Blocks to remove them. If you stand on the edge of the train where your Saintly Beam is somewhat touching the Ghost Block, it won’t kill it (1:16 of video)

Note: Most leave only one Ghost Block (the nearest to the boss) and kill the others

Diabolic Whistle: All in the Mind – Ghost will appear on either the left or right side of the train and will perform an insta-kill knockback attack. Can be avoided with anti-knockback abilities or by standing behind a Ghost Block (1:31 of video)

Doom Strike – tank buster. Heal and shield as necessary (1:47 of video)

Head On – Proximity-based attack from the front with a knockback effect. Run to the rear center of the train to minimize damage (1:56 of video)

Diabolic Wind x2 – green circular markers on players that will deal AoE damage around them (2:01 of video)

Note: Head On and Diabolic Wind will happen at the same time. To handle this, those with the green markers (Diabolic Wind) position themselves to the rear left and rear right while everyone else will be on the rear center to avoid their AoEs

Acid Rain – raid-wide AoE damage. Shield and heal as necessary (2:08 of video)

Diabolic Whistle: March – 8 ghosts will be appearing from both the left and right side of the train (4 on each side). Where they spawn will be random but two can never face each other. They will march forward. Just avoid by zig-zagging between them. Do not get caught or else you will be transported to a room and be forced to kill an add (2:19 of video)

Saintly Beam x2

Diabolic Headlamp – straight-line AoE attack with knockback that must be shared. Everyone stack and share damage in the middle to avoid falling off the train (2:39 of video)

Diabolic Whistle: Tether x2 + Saintly Beam x2 – two Ghosts will be tethered to two players and will follow them around- do not get caught. Other players won’t be affected by the ghost so they won’t need to dodge them. These ghosts must be killed by Saintly Beam or else the tethered will be transported to a room and be forced to kill an add

The two players marked with Saintly Beam should bait the attack in a way where those with Tether can easily bait and kill the Ghosts, usually on an open area and away from the Ghost Box nearest to the boss (2:54 of video)

Note: If you’re having trouble baiting the ghosts, you can run around the edges of the Saintly Beam AoE in a circular fashion as it is big enough in a way that you won’t get caught

Diabolic Light x2 (MT and healer) – Prey markers on players that will spawn proximity AoE attacks after awhile. They should run and drop them at the rear area and then everyone go to the front to minimize damage (3:20 of video)

Note: Due to the MT’s Connectivity debuff and him needing to go to the rear to drop the Diabolic Light, a tank swap is needed. He can provoke it back after the tank buster hits the OT and when he is back in front

Doom Strike
Acid Rain

ADDS PHASE

Just kill the adds while avoiding their straight line AoEs and the Diabolic Wind AoEs- first batch are on the four DPS and then the tanks and healers. After killing the adds, proceed to kill the Doom Chimney (3:51 of video)

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Doomgate – inflicts everyone with Throttle that lasts for 20 seconds. 3 types of Ghosts will appear on the sides (just like Diabolic Whistle: March) where players will need to move into:

– Tanks to the big yellow add. Mitigate tank buster and kill it
– Healers to the small white add. Esuna the debuff, DPS the add and heal yourself as necessary
– DPS to the red add and kill it before it enrages

After killing the add, interact with the Aetherial Interference to return to the arena (5:00 of video)

Note: Another way to deal with this is for everyone to ignore and avoid the ghosts, except for the tank with the strongest DPS. He alone will move into a yellow add and kill it quickly before the party wipes

LAST PHASE

From here on out, it will just be a combination of all the previous mechanics:

Ghost Blocks
Diabolic Light x2 (healers) + Diabolic Headlamp (DPS)
Saintly Beam x2
Doom Strike
Diabolic Whistle: Tether x2 + Saintly Beam x2
Diabolic Whistle: All in the Mind
Diabolic Headlamp
Head On

Ghost Blocks + Saintly Beam x2
Diabolic Whistle: March + Diabolic Headlamp
Diabolic Wind x4
Diabolic Whistle: Tether x2 + Saintly Beam x2
Diabolic Wind x2
Diabolic Light x2 (MT and healer)
Doom Strike
Acid Rain
Diabolic Headlamp
Acid Rain + Saintly Beam x2
Diabolic Whistle: All in the Mind
Diabolic Headlamp
Head On + Diabolic Wind x2
Acid Rain

Ghost Blocks
Diabolic Whistle: March + Diabolic Headlamp
Diabolic Wind x4
Diabolic Whistle: Tether x2 + Enrage

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